come away ~ fun faerie game !
Aug. 3rd, 2025 12:45 pmjust find this one on hunt yesterday . come away is short TTRPG design for 3 to 5 players and one game master , in which band of faeries return home and find poor human visitor . visitor would like to leave - return home safely , sell stolen goods , or even rescue another mortal - but faeries , of course , have another idea .
but , kossai is kossai ! still design 3 player characters , but fill all 4 of these roles - no one else play in cofront , just alone right now to test things out .
and yeah , little bit of juggle between sheets , but really fun ! given short and sweet scope , single setting in 3 rounds , would say nothing like gemulator is necessary . there is only one adaptation which make so far - determine turn order by d6 per each character . this work out because kossai have 3 characters and 3 d6 , so could just roll all at once . highest number go first , lowest number go last . if anyone tie , just roll those dice again and pick next highest from that . :P
could probably fudge around some numbers and rules to actually adapt for 2 or even 1 player character , but think that might be less interest because part of fun is how characters can play off of each other's actions and have different specialties . wonder if adaptation for multiple visitor characters could work - should faeries band together to focus on just one mortal , or will each one go for different mortal ? would definitely need more than 3 rounds , and nerf attention damage , unless party was even bigger than 5 . and then at that point would have other adaptations to make , so pbffft .
oh , and yes , did successfully ensnare mortal in faerie realm :3
but , kossai is kossai ! still design 3 player characters , but fill all 4 of these roles - no one else play in cofront , just alone right now to test things out .
and yeah , little bit of juggle between sheets , but really fun ! given short and sweet scope , single setting in 3 rounds , would say nothing like gemulator is necessary . there is only one adaptation which make so far - determine turn order by d6 per each character . this work out because kossai have 3 characters and 3 d6 , so could just roll all at once . highest number go first , lowest number go last . if anyone tie , just roll those dice again and pick next highest from that . :P
could probably fudge around some numbers and rules to actually adapt for 2 or even 1 player character , but think that might be less interest because part of fun is how characters can play off of each other's actions and have different specialties . wonder if adaptation for multiple visitor characters could work - should faeries band together to focus on just one mortal , or will each one go for different mortal ? would definitely need more than 3 rounds , and nerf attention damage , unless party was even bigger than 5 . and then at that point would have other adaptations to make , so pbffft .
oh , and yes , did successfully ensnare mortal in faerie realm :3