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really dig into merits and flaws system now .
wish could have echoes . in real life .
this would be so inconvenient ! but many faerie things inconvenient anyway . and euphoria is great reward .
echoes vary from mild to extreme levels , and detail various ways in which changeling hold to superstition and folklore . in order from mild effects to extreme , all of which cumulative :
genuinely consider might give kossai character progressive echoes - start as mild in childhood , to become more extreme with age . not exactly within balance of game , but whatever . rule book say do whatever with rules anyway !
kossai is unusual in that , well , real kossai always aware of nature ... did not go through single period of realisation like chrysalis and saining , even if go through periods of deny , hide , then crack back open .
in that sense , think would be fair to play game kossai with tenuous relationship to mists , never fully conceal .
wish could have echoes . in real life .
this would be so inconvenient ! but many faerie things inconvenient anyway . and euphoria is great reward .
echoes vary from mild to extreme levels , and detail various ways in which changeling hold to superstition and folklore . in order from mild effects to extreme , all of which cumulative :
- anyone who throw bread crumbs or salt over shoulder is free from effects of changeling magic
- anyone with knowledge of full name can command 3 tasks from changeling - however , changeling only need carry out to letter , not to spirit
- can not enter home without either carry out favour for owner of home , or invitation - from anyone , not necessarily owner .
- cold iron and religious symbols will bar entry even if gain invitation .
- any mortal who wear religious symbols is immune to changeling magic , and even physical attacks .
- cold iron and sound of church bells will physically pain changeling .
- any mortal with four leaf clover is immune to changeling magic .
- that in mind , four leaf clover also grant changeling luck for as long as all leaves intact . must personally pick , and then wear on person .
- any mortal who wear coat inside out is invisible to changeling .
- unable to cross running water without bridge .
- religious symbols actively repel changeling .
- to stand under shadow of cross will chimerically hurt changeling .
- any holy ground will chimerically hurt changeling .
- mushrooms will bloom in formation of faerie ring , anywhere that changeling is present - even indoors .
- mortals will clearly remember existence and magic , where mists usually hide away .
- there is no longer distinction of chimera or physical in regards to this changeling . chimerical weapons of changeling can hurt mortals physically , but , chimerical creatures can also physically injure changeling .
- people will feel compulsion to follow in daze upon request , blissfully ignorant to danger .
- magic is easier to cast , but as before , will have no effect on anyone who wear cold iron or religious symbols .
- require willpower to enter holy ground , and injury is now physical .
genuinely consider might give kossai character progressive echoes - start as mild in childhood , to become more extreme with age . not exactly within balance of game , but whatever . rule book say do whatever with rules anyway !
kossai is unusual in that , well , real kossai always aware of nature ... did not go through single period of realisation like chrysalis and saining , even if go through periods of deny , hide , then crack back open .
in that sense , think would be fair to play game kossai with tenuous relationship to mists , never fully conceal .