kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
so yes , solo changeling game with GEMulator !
as of right now , this is one part cathartic roleplay , and one part just silly fun . both aspects very important , of course . :)

currently run through little prelude that might evolve longer - childling kossai deal with family and school while make friend , who just start to experience dream dance and awaken to changeling self .

one downside is childling kossai is somewhat unbalance , in sense that ... things which childling would need roll for , coincidentally things which happen to be good in , like perception , dexterity , and crafts . likewise many of 0 to 1 dot traits do not have relevance to childling - like political knowledge , ability to drive or use firearms , and so on . so actually sometimes reroll things that go very well , because " yay this work perfectly " is less fun than something go wrong !

adult kossai in more adult world should have much better balance , just right now ... little off . :P

Date: Oct. 2nd, 2024 12:34 pm (UTC)
onlyknownothing: A green-glazed twenty-sided earthenware die, inscribed with letters of the Greek alphabet (roleplaying)
From: [personal profile] onlyknownothing

You are absolutely allowed to reroll to encourage more-interesting outcomes. One of the things I tend to do is "put my finger on the scale" when either success or failure is happening continuously by actively raising or lowering difficulties based on how many prior success/failure events have occurred:

If I start feeling it's too easy, I raise the difficulty by one step for every success I have until a failure happens (and then reset it to the defaults for the system).

If I start running into so many failures that it stops being fun, but my characters would continue on with their set path instead of changing course, I start dropping the difficulty bit-by-bit until they manage some sort of success. Or, alternatively, I go "they succeed" and then check for how long it took and what consequences there were for spending the time/making a bunch of attempts to manage it.

Date: Oct. 2nd, 2024 04:50 pm (UTC)
onlyknownothing: A painting of a man in a bowler hat and suit.  A green apple obscures the man's face. (Default)
From: [personal profile] onlyknownothing

One of the things that I like about the most popular solo RPG "generic" ruleset, Freeform Universal (or just "FU"), is the possibility of "yes, but" or "no, but" outcomes. I find that if I need something to happen for personal-preference reasons, either success or failure, what I do is run the test/check anyways. That check isn't for "does it happen," but is instead for "HOW does it happen." If I know my character is going to succeed, is it a mixed blessing or a just-barely accomplishment? Does it have unpleasant knock-on effects? That's what I'm actually checking for in those times.

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