kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
this game terrify and make paranoid , but in very fun way ?
so new to this specific game world , not sure what anything sound like or look like - not sure which animals will attack or not , and really not even have enough time to prepare for life with actual monsters . not sure what those might be able to do , either !

so , everything set off and everything feel unsafe - but that kind of excite .

Date: Oct. 25th, 2024 11:51 am (UTC)
onlyknownothing: A painting of a man in a bowler hat and suit.  A green apple obscures the man's face. (Default)
From: [personal profile] onlyknownothing

Oh hey, Vintage Story! I've played that - it's what happens when Minecraft mod-creators go "why don't we just make our own game." Quite a hard game, survival-wise; I'd recommend going into it with the expectation that you will spend the first year learning hard lessons, especially in wintertime. Just making it through a year without starving to death can be marked as an accomplishment.

Quick tips that are technically available within in-game instruction but are commonly overlooked:

1.) Use the blue glowy gear to set your spawn-point via "using" it on an open tile. This will bring you back there when you die. Beds only allow you to sleep, not set spawn.

2.) Going deep underground causes your temporal stability to deplete faster. You can tell whether it's depleting by watching how the gear in your user interface spins - if it's spinning backwards, you're losing stability. Some surface locations have the same issue, and temporal rifts (monster spawn-points) will deplete your temporal stability at a rapid pace. Don't stand near them if you don't want to have a bad time. No spoilers, but if you're not prepared you're going to die.

3.) You can temporarily refill your temporal stability by holding a glowy gear in one hand and a knife in your other and then "using" them together. This will deplete health but restore stability. It's... not fun to watch for the first time.

Date: Oct. 25th, 2024 12:04 pm (UTC)
onlyknownothing: A painting of a man in a bowler hat and suit.  A green apple obscures the man's face. (Default)
From: [personal profile] onlyknownothing

Ah, I didn't see you were on Exploration mode until after I wrote this. Probably a good idea to get used to the differences in playstyle, and not having to worry about temporal stability is nice. Still hard, but not as brutal. Remember, death is expected - don't get too frustrated about it, especially since you get to keep inventory in this mode.

Date: Oct. 26th, 2024 01:39 am (UTC)
onlyknownothing: A painting of a man in a bowler hat and suit.  A green apple obscures the man's face. (Default)
From: [personal profile] onlyknownothing

Ah! Well then, key thing that isn't explained terribly well - you need "solid" materials to hold heat in and count a space as "indoors." Fences or slanted roof-blocks do not count. Once it gets cold, you'll need to seal off the "attic" with some sort of wood or other "crafted" material in order to trap heat; same with the rough door and fence windows. The specifics are outlined under the Temperature section of the wiki, but it's important to avoid freezing to death at night once the snow starts falling.

Hope you have fun!

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