kossai: masculine form of kossai (Default)
so ... make post about this once before , but that also touch on some other things and lock behind access list , to be lost in random tags . this one is for all to see . :P

kossai have experiences of synaesthesia . in truth , honestly also link this to be part of faeriehood . will not say this is universal guarantee , but , faerie lands can be quite full of sensory information , while languages and communication can be multi-sensory experiences , rather than just one channel like human languages , and some even involve direct telepathic transfer of sensory input . faerie sensory channels therefore have to be able to take this all in - and barriers between senses can end up as more of suggestion than hard wall .

on top of that , much like other aspects of body , some experiences seem to defy what people with ordinary synaesthesia describe . maybe someone else out there really do share in this experience , but as of right now kossai never hear such . ( would still be faerie in origin for kossai even if rare human do share , though . )

anyway . many ways that kossai experience this - but most prevalent , and easiest to understand and describe , is music and sound . any music , any voice , any sound at all , come with visuals . these visuals associative , exist in mind's eye - though as with faerie senses in general , really would like to strengthen and possibly project / impose more directly . that in mind , usually harder to take note of visuals when sounds shorter , quieter , or unclear , and non-voices and non-instruments can be harder to describe and pinpoint . can draw out pachelbel's canon , but sounds of water just too hard to pinpoint .

kossai sometimes also get tactile or kinesthetic information with sounds , under those same conditions . tactile wise , some pieces of music feel like heat prickle under skin , shove something up in nose , or soft fuzzy blanket between fingers . kinesthetic can get even more weird : some pieces feel like legs run even when perfectly still , walk on tiptoes , or even gravity just turn off and no longer apply . all of this without any true external movement or sensory input , and completely regardless of position - whether stand , lay , sit , or otherwise . these feel moreso real and projective than visuals , though not all to equal degrees .

last major channel is one which never see come up , and so never really have name ... will call this one compulsions . very rare pieces of music trigger things like compulsion to dance , to shake hands out , even partial or full cataleptic reactions . fortunately can count known pieces on one hand , but benia tane , real annoyance if these songs catch off guard ! with some minor experiments , think this might have ties to trance states - of which kossai have plenty experience and exploration - but this is not full trance state in self .

in all of these cases , all of these sensory channels consistent . any given sound will always have same visuals , same textures and movements , and - if any - same compulsions . as well , when these sounds stop , so will all other sensory channels . this means at worst , these things will be temporary annoyance - potential for danger would be so extremely conditional , and given potential tie to trance , feel certain instincts to actually survive would kick in .
kossai: masculine form of kossai (Default)
sort of wonder if more indulgence in specifically child-like pretend games would help with conviction and sense in real magic and real faerie senses ...

hard to explain - not as if these things actually just pretend , but conviction and sense both skills that need not only build but then also practise . and if one only practise when need , then like any other skill , things can get pretty hard , easy to feel stagnant ...
but , not all things call for real magic , and not all situations have grand faerie activity to sense . plus , constant attempts can just burn out - especially if shaky conviction is reason why need practise , feel like struggle for no reward . pretend games ask for some conviction , but generally much less energy input than real deal , with hopefully less knock-on effects .

thoughts to think about ...

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