minecraft ~ project thoughts ...
Dec. 27th, 2024 03:29 pmminecraft build projects with resource packs can be ... weird ?
take builders on hermitcraft for example , stellar palettes and texture work from everyone . but resource pack like wolfhound variants will change everything in line with specific theme . so suddenly palettes that work together in vanilla textures look like hot mess - for example , wolfhound fairy mangrove wood is deep purple . in hermitcraft season 9 world , then , this completely throw off one of scarland carts , because design for maroon rather than purple .
likewise , texture work is much harder - these textures higher definition , and everything get really pretty details . stripped wood textures in vanilla very plain , but fairy and fantasy can give bright glowy details , for example . suddenly what was once really nice gradient just look like clash of patterns and too much detail .
so even if learn things from other builders , some lessons and applications will not exactly work out . sort of have to figure out specific rules for specific packs , and go from there .
for example : want to transition from grass to water , sort of muddy shore look . what kossai use is coarse dirt , mud , and clay - in this pack , clay is very deep , dull brown , and mud is almost grey . colours would not work in vanilla , but think really nice here .
take builders on hermitcraft for example , stellar palettes and texture work from everyone . but resource pack like wolfhound variants will change everything in line with specific theme . so suddenly palettes that work together in vanilla textures look like hot mess - for example , wolfhound fairy mangrove wood is deep purple . in hermitcraft season 9 world , then , this completely throw off one of scarland carts , because design for maroon rather than purple .
likewise , texture work is much harder - these textures higher definition , and everything get really pretty details . stripped wood textures in vanilla very plain , but fairy and fantasy can give bright glowy details , for example . suddenly what was once really nice gradient just look like clash of patterns and too much detail .
so even if learn things from other builders , some lessons and applications will not exactly work out . sort of have to figure out specific rules for specific packs , and go from there .
for example : want to transition from grass to water , sort of muddy shore look . what kossai use is coarse dirt , mud , and clay - in this pack , clay is very deep , dull brown , and mud is almost grey . colours would not work in vanilla , but think really nice here .