now , want to sort of build this like people live here - and , theoretically , would be playable as actual survival world . this means need to consider things like enchanter area , animal farms , food farms , so on . want to also consider how this village would , say , take things from environment , and even other nearby villages - plenty to find , after all .
chicken farm , easy enough . there is little need to " steal " and transport chickens - eggs much more convenient . but cows and sheep make things harder .
first make buildings for cows and sheep . nestle within hill , right across from chickens . but then have question , how would cows and sheep get in ?
one thing which really love about this village is tendency to path underground , even when buildings above ground . this help bird's eye view illusion , which is so fun - able to hide some of actual travel !
well ... this hill is decently big - big enough to still have room for stairs and tunnel , which then lead into both sheep and cow pens .
so this is what kossai did ! and then even prove work by bait wild sheep into pen , with just wheat . :)
maybe should make tumblr blog or something for more pictures of this world . there is so much lovely to share , but do not want to use all dreamwidth storage on minecraft . hm hm .
minecraft ~ faerie village progress
Dec. 27th, 2024 08:45 pm
this is ... really fun now actually . shores could do with better gradation , want to change most of underwater sand for clay instead , probably add some more rocks and things . make underwater just as pretty , somehow ? underwater is hard . want to expand buildings and such into forests behind all of this , too !
general sort of idea here : want this place to look magical but somewhat secretive , with greenery and rock cover to obscure outskirts . from bird's eye view , buildings sort of blend into ground , with strange ethereal glows . :3
minecraft ~ project thoughts ...
Dec. 27th, 2024 03:29 pmtake builders on hermitcraft for example , stellar palettes and texture work from everyone . but resource pack like wolfhound variants will change everything in line with specific theme . so suddenly palettes that work together in vanilla textures look like hot mess - for example , wolfhound fairy mangrove wood is deep purple . in hermitcraft season 9 world , then , this completely throw off one of scarland carts , because design for maroon rather than purple .
likewise , texture work is much harder - these textures higher definition , and everything get really pretty details . stripped wood textures in vanilla very plain , but fairy and fantasy can give bright glowy details , for example . suddenly what was once really nice gradient just look like clash of patterns and too much detail .
so even if learn things from other builders , some lessons and applications will not exactly work out . sort of have to figure out specific rules for specific packs , and go from there .
for example : want to transition from grass to water , sort of muddy shore look . what kossai use is coarse dirt , mud , and clay - in this pack , clay is very deep , dull brown , and mud is almost grey . colours would not work in vanilla , but think really nice here .
minecraft ~ faerie village
Dec. 25th, 2024 07:03 pm
time to try and get unstuck from minecraft - start of little faerie village :)
- resource pack is custom mix and modifications of wolfhound textures by thistlepack , with special highlight on wolfhound fairy .
- all vanilla , but run command of 0.35 player scale for extra shortness , with elytra and slow fall for glide .
- creative mode first , might hop between .
- buildings ideally should accomodate flight and small size , larger visitors , and/or water dwellers .
minecraft ~ time to get unstuck ?
Dec. 25th, 2024 03:43 pmbut just today remember something . did once make house which give actual euphoria , on this server with mods . most of mods just fun cosmetic things , but this server also have custom origin mod addons . and of course , would choose fairy .
this did 2 things : first , have permanent elytra without any of endgame work ! never did get rockets , but could still pillar or parkour to take off from height . this also shrink player scale very small - but most other players would have regular scale .
so basically , this challenge to design house that could accomodate bigger visitors , but also take advantage of small size and flight .
main door was 2 blocks tall , for example , but also have several 1 block fence gate doors . and because of flight , these could be anywhere - so make several miniature balconies along walls , just single trapdoors in front of fence gates . this was very useful , especially because kossai is monster magnet , and not always able to reach main door safely .
so really think what need for this to work , is to recreate those circumstances ! not just ask what would faerie things look like , but also how work , especially in mix setting - for flight , for different sizes , and otherwise .
... which is really fucking funny revelation to have when this is literally how kossai home world work .
anyway . did find out vanilla command for player scale , but not sure if this persist between sessions or need to redo each visit . would love to find solution which is datapack or vanilla only , rather than full mods . and elytra part , well , easy enough to just put on elytra . :3
game troubles , pt 2
Dec. 2nd, 2024 12:39 pmthink what kossai really need in games is both short term and long term goals that feel clear and attainable . ideally , game would have some way to directly encourage or enforce both of these . " longer survival is longer / better play time " is , unfortunately not enough in brain .
survival and learn lore both too broad as long term goal . still , vintage story very clearly outline good short term goals - find copper , make anvil , all of general survival progression . just hard to find motivation when long term goal is so vague .
changeling the dreaming give so much great stuff to work with ! but without someone else to guide game , find hard to keep focus , because there is so much else .
as for minecraft , ender dragon feel just ... unattainable . really struggle with combat in minecraft , and never actually defeat ender dragon in survival mode before - and this was long before beef up fight . when that is true , there is no point in spend so much time prepare survival gear , if would just need to be invincible anyway .
really enjoy games where end of story is not end of game , but lack of long term goal is also weak point for kossai . become easier to treat out of game tasks as that long term goal : sort notes , make resource packs , so on and so forth . which is not bad in self , but really would like to actually play games which pay for .
game troubles
Dec. 2nd, 2024 01:59 amand that is ... well , that feel like disservice to games , and also obviously to funds . minecraft is still in interests , and yet mostly to watch others , or to spruce up resource packs .
with vintage story , this is much more survival game and really want to experience , but just ... feel stuck in want to think about that potential more than directly play .
not sure on that one especially , really like what make in this first world but wonder if should switch into creative one , build up and gear up through creative , and then just wander . or even have world that is only for wander !
feel sad to admit that even happen with changeling the dreaming . maybe in part because solo without someone else to control sessions , but , feel excite and euphoria just from read about game and lore ... but so much to do , can never choose anywhere to sit down and start . so much easier to just think about that potential without really play .
maybe that is real problem , in end ?
goal in game like rusted moss is easy : shooty shooty , get to elfame , win big bad boss fight . there can be side goals , and other endings to look for , but still easy overall . home safety hotline , well , answer calls good .
games like oblivion , one big story goal ( or more with DLC ) , and also many little ones . once very little or none of that is left , though … easy to lose interest . same with farm games , honestly .
but sandboxes can be anything - that is reason for name ! and with so much potential , faerie scatterbrain can not pick . yes in some sense can choose and make up goals , but no enforcement of these either , and full achievements board do not really motivate .
want to play minecraft with this beautiful resource pack , but load up new world and play give no ideas . want to play vintage story and progress , but something in brain feel stuck . want to play changeling the dreaming , but even with GEMulator really struggle to direct .
engagement and preparation for play can be form of play too , but , what about when just want actual play ? pah .
minecraft resource packs ...
Dec. 1st, 2024 01:05 pmso in addition to fairy textures , kossai pull in textures from other , more colourful packs like fantasy or heavenly . this is nice , but still not answer all problems . for example really like for planks to be consistent , which fairy planks have unique shape . this means can not just pull plank textures from another pack .
which means : time to get good at colour edit . sorry , but crimson as blue is kind of ridiculous . warped is still turquoise ! crimson should be red ! that is name ! :(
... and also , certain things have details which colour edits ruin . so need to redraw those details . bah !
wolfhound kossai . hehehe . shapes and details of fairy , with more colour .
in some ways , huge pain stardew valley do not have native texture pack support like minecraft , that need add code through content patcher - which is just awful when work with things like object tilesheet where only want to edit 1 or 2 things , need fiddle with coordinates1 and all that .
in other ways , kind of glad that not have native texture pack support , because minecraft throw all 900 or so block textures2 into one folder and will only only read files in that structure , which can make very hard find things . with stardew valley , can control file structure exactly because all user-end structure is arbitrary , so long as content patcher code point to correct coordinates of correct file .
not always will , if shape of object not different at all . if shape of object same as vanilla , then should be safe to keep original size of tilesheet and only texture over objects that want change , and tell content patcher to overlay rather than replace . but , as soon as change shape , this will not work - original sprite will still show , so need target coordinates with replacement instead .
which include things like different faces of furnaces , cauldrons , fires , and so on - so often more than amount of actual blocks .
conlang resource packs for minecraft
Jan. 12th, 2024 10:04 pmhome language is not conlang really , but do sometimes use conlanger resources and strategies to help put things together up here at front .
so here : to translate minecraft to conlang or other personal language , will need at least basic grasp on everything , which probably should not surprise . but for specific categories ?
- take adjectives from verbs - waxed copper , infested stone bricks .
- adjective order - waxed weathered copper , infested chiseled stone bricks
- material separate from origin - would jungle sign vs jungle leaves confuse speakers , when one is from jungle wood plank and other is part of jungle tree ? in animistic culture , could stone stairs read as stone's stairs , with need to distinguish made of stone separately ?
- X of Y items - potion of fire resistance , arrow of harming . is this of better suit as for , or even something else ?
- vexillology terms . many , many - white saltire , yellow base dexter canton , purple per bend sinister inverted .
do culture particularly care for vexillology , or describe by more basic shapes ? base indented , for example , could be grass , teeth , or spikes .
- name creatures that might be uncommon , but real , to culture - would these be loan words from other cultures ?
- name creatures that might not really exist in this culture's world - what features would stand out to culture ?
- name villager job types , take agents from nouns - fisherman , weaponsmith , cleric
- basic grammar - frog dies , donkey chest equips , mooshroom gets milked suspiciously
- describe sounds - is there word for bleat and growl , or can sound describe as beh-eh-eh and rrrrg ? which sounds get which treatment and why ?
- progressively complex sentence structures , usually with passive form - 1 was slain , 1 was pummeled by 2 , 1 was doomed to fall by 2 using 3
- order of priority - which parts fall first and last ?
- technical language that might not exist in culture - loan words from close modern languages , if any ? coinage that follow logical path ?
- range from simple words and phrases , to full grammatical sentences .
- full grammatical sentences .
- advancement names can be puns or references that would not make sense - eye spy , country lode take me home , whatever floats your goat .
can choose , for these reasons , to only focus on parts that see in main game play - leave menus as is , ignore subtitles if never use , skip advancement titles .
… or , can take as challenge to translate everything possible even if rarely play minecraft now .
minecraft dilemma
Jan. 8th, 2024 12:30 amhave this thing with minecraft which is ... weird maybe .
love to watch others play ... in theory still love play also . but when try actually play in worlds alone ... no idea , no motivation . nothing take interest for very long unless have other people around , but do not trust people in public servers , and always fall behind in closed group ones because honestly not very good at minecraft , so become more and more alone .
so minecraft mostly take role as … this thing for projects , not in game projects , just … projects . translate to home language , for one . put together resource packs … collect sounds and textures . but not so much actually play .
wish could find what love about minecraft again … when first find , was happy spend hours everyday ! now feel lost . maybe too much in minecraft these days , easy get lost in choices and possibilities …
this is why always admire people with very long run singleplayer worlds , like etho . just can not do that ...
think these days , some part in what find fun is just mess with people and be faerie about things , even if not explicit say so . but still need good trust in people for that , and , only fun until everyone get angry how kossai can not keep up and do fun fights or what not .
without other people … what is there ? roleplay inside head ? not very good at that anymore , get too bored when nothing can react .
try build creatively , too … but just get lost . can not choose what how and where , or ideas too big , or just do not like and give up .
wish could wave wand to fix … spend years with these problems now .