![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
in some ways , huge pain stardew valley do not have native texture pack support like minecraft , that need add code through content patcher - which is just awful when work with things like object tilesheet where only want to edit 1 or 2 things , need fiddle with coordinates1 and all that .
in other ways , kind of glad that not have native texture pack support , because minecraft throw all 900 or so block textures2 into one folder and will only only read files in that structure , which can make very hard find things . with stardew valley , can control file structure exactly because all user-end structure is arbitrary , so long as content patcher code point to correct coordinates of correct file .
not always will , if shape of object not different at all . if shape of object same as vanilla , then should be safe to keep original size of tilesheet and only texture over objects that want change , and tell content patcher to overlay rather than replace . but , as soon as change shape , this will not work - original sprite will still show , so need target coordinates with replacement instead .
which include things like different faces of furnaces , cauldrons , fires , and so on - so often more than amount of actual blocks .